SOLUTIONS 301-430

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327.—A NEW BISHOP'S PUZZLE.—solution

Play as follows, using the notation indicated by the numbered squares in Diagram A:—

White. Black.
1. 18—15 1. 3—6
2. 17—8 2. 4—13
3. 19—14 3. 2—7
4. 15—5 4. 6—16
5. 8—3 5. 13-18
6. 14—9 6. 7—12
7. 5—10 7. 16-11
8. 9—19 8. 12—2
9. 10—4 9. 11-17
10. 20—10 10. 1—11
11. 3—9 11. 18—12
12. 10—13 12. 11—8
13. 19—16 13. 2—5
14. 16—1 14. 5—20
15. 9—6 15. 12—15
16. 13-7 16. 8—14
17. 6—3 17. 15-18
18. 7—2 18. 14—19

Diagram B shows the position after the ninth move. Bishops at 1 and 20 have not yet moved, but 2 and 19 have sallied forth and returned. In the end, 1 and 19, 2 and 20, 3 and 17, and 4 and 18 will have exchanged places. Note the position after the thirteenth move.


328.—THE QUEEN'S TOUR.—solution

The annexed diagram shows a second way of performing the Queen's Tour. If you break the line at the point J and erase the shorter portion of that line, you will have the required path solution for any J square. If you break the line at I, you will have a non-re-entrant solution starting from any I square. And if you break the line at G, you will have a solution for any G square. The Queen's Tour previously given may be similarly broken at three different places, but I seized the opportunity of exhibiting a second tour.


329.—THE STAR PUZZLE.—solution

The illustration explains itself. The stars are all struck out in fourteen straight strokes, starting and ending at a white star.


330.—THE YACHT RACE.—solution

The diagram explains itself. The numbers will show the direction of the lines in their proper order, and it will be seen that the seventh course ends at the flag-buoy, as stipulated.


331.—THE SCIENTIFIC SKATER.—solution

In this case we go beyond the boundary of the square. Apart from that, the moves are all queen moves. There are three or four ways in which it can be done.

Here is one way of performing the feat:—

It will be seen that the skater strikes out all the stars in one continuous journey of fourteen straight lines, returning to the point from which he started. To follow the skater's course in the diagram it is necessary always to go as far as we can in a straight line before turning.


332.—THE FORTY-NINE STARS.—solution

The illustration shows how all the stars may be struck out in twelve straight strokes, beginning and ending at a black star.


333.—THE QUEEN'S JOURNEY.—solution

The correct solution to this puzzle is shown in the diagram by the dark line. The five moves indicated will take the queen the greatest distance that it is possible for her to go in five moves, within the conditions. The dotted line shows the route that most people suggest, but it is not quite so long as the other. Let us assume that the distance from the centre of any square to the centre of the next in the same horizontal or vertical line is 2 inches, and that the queen travels from the centre of her original square to the centre of the one at which she rests. Then the first route will be found to exceed 67.9 inches, while the dotted route is less than 67.8 inches. The difference is small, but it is sufficient to settle the point as to the longer route. All other routes are shorter still than these two.


334.—ST. GEORGE AND THE DRAGON.—solution

We select for the solution of this puzzle one of the prettiest designs that can be formed by representing the moves of the knight by lines from square to square. The chequering of the squares is omitted to give greater clearness. St. George thus slays the Dragon in strict accordance with the conditions and in the elegant manner we should expect of him.


335.—FARMER LAWRENCE'S CORNFIELDS.—solution

There are numerous solutions to this little agricultural problem. The version I give in the next column is rather curious on account of the long parallel straight lines formed by some of the moves.


336.—THE GREYHOUND PUZZLE.—solution

There are several interesting points involved in this question. In the first place, if we had made no stipulation as to the positions of the two ends of the string, it is quite impossible to form any such string unless we begin and end in the top and bottom row of kennels. We may begin in the top row and end in the bottom (or, of course, the reverse), or we may begin in one of these rows and end in the same. But we can never begin or end in one of the two central rows. Our places of starting and ending, however, were fixed for us. Yet the first half of our route must be confined entirely to those squares that are distinguished in the following diagram by circles, and the second half will therefore be confined to the squares that are not circled. The squares reserved for the two half-strings will be seen to be symmetrical and similar.

The next point is that the first half-string must end in one of the central rows, and the second half-string must begin in one of these rows. This is now obvious, because they have to link together to form the complete string, and every square on an outside row is connected by a knight's move with similar squares only—that is, circled or non-circled as the case may be. The half-strings can, therefore, only be linked in the two central rows.

Now, there are just eight different first half-strings, and consequently also eight second half-strings. We shall see that these combine to form twelve complete strings, which is the total number that exist and the correct solution of our puzzle. I do not propose to give all the routes at length, but I will so far indicate them that if the reader has dropped any he will be able to discover which they are and work them out for himself without any difficulty. The following numbers apply to those in the above diagram.

The eight first half-strings are: 1 to 6 (2 routes); 1 to 8 (1 route); 1 to 10 (3 routes); 1 to 12 (1 route); and 1 to 14 (1 route). The eight second half-strings are: 7 to 20 (1 route); 9 to 20 (1 route); 11 to 20 (3 routes); 13 to 20 (1 route); and 15 to 20 (2 routes). Every different way in which you can link one half-string to another gives a different solution. These linkings will be found to be as follows: 6 to 13 (2 cases); 10 to 13 (3 cases); 8 to 11 (3 cases); 8 to 15 (2 cases); 12 to 9 (1 case); and 14 to 7 (1 case). There are, therefore, twelve different linkings and twelve different answers to the puzzle. The route given in the illustration with the greyhound will be found to consist of one of the three half-strings 1 to 10, linked to the half-string 13 to 20. It should be noted that ten of the solutions are produced by five distinctive routes and their reversals—that is, if you indicate these five routes by lines and then turn the diagrams upside down you will get the five other routes. The remaining two solutions are symmetrical (these are the cases where 12 to 9 and 14 to 7 are the links), and consequently they do not produce new solutions by reversal.


337.—THE FOUR KANGAROOS.—solution

A pretty symmetrical solution to this puzzle is shown in the diagram. Each of the four kangaroos makes his little excursion and returns to his corner, without ever entering a square that has been visited by another kangaroo and without crossing the central line. It will at once occur to the reader, as a possible improvement of the puzzle, to divide the board by a central vertical line and make the condition that this also shall not be crossed. This would mean that each kangaroo had to confine himself to a square 4 by 4, but it would be quite impossible, as I shall explain in the next two puzzles.


 

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